V8 API Reference, 7.2.502.16 (for Deno 0.2.4)
once.h
1 // Copyright 2012 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 // emulates google3/base/once.h
6 //
7 // This header is intended to be included only by v8's internal code. Users
8 // should not use this directly.
9 //
10 // This is basically a portable version of pthread_once().
11 //
12 // This header declares:
13 // * A type called OnceType.
14 // * A macro V8_DECLARE_ONCE() which declares a (global) variable of type
15 // OnceType.
16 // * A function CallOnce(OnceType* once, void (*init_func)()).
17 // This function, when invoked multiple times given the same OnceType object,
18 // will invoke init_func on the first call only, and will make sure none of
19 // the calls return before that first call to init_func has finished.
20 //
21 // Additionally, the following features are supported:
22 // * A macro V8_ONCE_INIT which is expanded into the expression used to
23 // initialize a OnceType. This is only useful when clients embed a OnceType
24 // into a structure of their own and want to initialize it statically.
25 // * The user can provide a parameter which CallOnce() forwards to the
26 // user-provided function when it is called. Usage example:
27 // CallOnce(&my_once, &MyFunctionExpectingIntArgument, 10);
28 // * This implementation guarantees that OnceType is a POD (i.e. no static
29 // initializer generated).
30 //
31 // This implements a way to perform lazy initialization. It's more efficient
32 // than using mutexes as no lock is needed if initialization has already
33 // happened.
34 //
35 // Example usage:
36 // void Init();
37 // V8_DECLARE_ONCE(once_init);
38 //
39 // // Calls Init() exactly once.
40 // void InitOnce() {
41 // CallOnce(&once_init, &Init);
42 // }
43 //
44 // Note that if CallOnce() is called before main() has begun, it must
45 // only be called by the thread that will eventually call main() -- that is,
46 // the thread that performs dynamic initialization. In general this is a safe
47 // assumption since people don't usually construct threads before main() starts,
48 // but it is technically not guaranteed. Unfortunately, Win32 provides no way
49 // whatsoever to statically-initialize its synchronization primitives, so our
50 // only choice is to assume that dynamic initialization is single-threaded.
51 
52 #ifndef V8_BASE_ONCE_H_
53 #define V8_BASE_ONCE_H_
54 
55 #include <stddef.h>
56 #include <functional>
57 
58 #include "src/base/atomicops.h"
59 #include "src/base/base-export.h"
60 
61 namespace v8 {
62 namespace base {
63 
64 typedef AtomicWord OnceType;
65 
66 #define V8_ONCE_INIT 0
67 
68 #define V8_DECLARE_ONCE(NAME) ::v8::base::OnceType NAME
69 
70 enum {
71  ONCE_STATE_UNINITIALIZED = 0,
72  ONCE_STATE_EXECUTING_FUNCTION = 1,
73  ONCE_STATE_DONE = 2
74 };
75 
76 typedef void (*NoArgFunction)();
77 typedef void (*PointerArgFunction)(void* arg);
78 
79 template <typename T>
81  typedef void (*type)(T);
82 };
83 
84 V8_BASE_EXPORT void CallOnceImpl(OnceType* once,
85  std::function<void()> init_func);
86 
87 inline void CallOnce(OnceType* once, NoArgFunction init_func) {
88  if (Acquire_Load(once) != ONCE_STATE_DONE) {
89  CallOnceImpl(once, init_func);
90  }
91 }
92 
93 
94 template <typename Arg>
95 inline void CallOnce(OnceType* once,
96  typename OneArgFunction<Arg*>::type init_func, Arg* arg) {
97  if (Acquire_Load(once) != ONCE_STATE_DONE) {
98  CallOnceImpl(once, [=]() { init_func(arg); });
99  }
100 }
101 
102 } // namespace base
103 } // namespace v8
104 
105 #endif // V8_BASE_ONCE_H_
Definition: libplatform.h:13