V8 API Reference, 7.2.502.16 (for Deno 0.2.4)
frame.h
1 // Copyright 2014 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef V8_COMPILER_FRAME_H_
6 #define V8_COMPILER_FRAME_H_
7 
8 #include "src/bit-vector.h"
9 #include "src/frame-constants.h"
10 
11 namespace v8 {
12 namespace internal {
13 namespace compiler {
14 
15 class CallDescriptor;
16 
17 // Collects the spill slot and other frame slot requirements for a compiled
18 // function. Frames are usually populated by the register allocator and are used
19 // by Linkage to generate code for the prologue and epilogue to compiled
20 // code. Frame objects must be considered immutable once they've been
21 // instantiated and the basic information about the frame has been collected
22 // into them. Mutable state associated with the frame is stored separately in
23 // FrameAccessState.
24 //
25 // Frames are divided up into four regions.
26 // - The first is the fixed header, which always has a constant size and can be
27 // predicted before code generation begins depending on the type of code being
28 // generated.
29 // - The second is the region for spill slots, which is immediately below the
30 // fixed header and grows as the register allocator needs to spill to the
31 // stack and asks the frame for more space.
32 // - The third region, which contains the callee-saved registers must be
33 // reserved after register allocation, since its size can only be precisely
34 // determined after register allocation once the number of used callee-saved
35 // register is certain.
36 // - The fourth region is a scratch area for return values from other functions
37 // called, if multiple returns cannot all be passed in registers. This region
38 // Must be last in a stack frame, so that it is positioned immediately below
39 // the stack frame of a callee to store to.
40 //
41 // The frame region immediately below the fixed header contains spill slots
42 // starting at slot 4 for JSFunctions. The callee-saved frame region below that
43 // starts at 4+spill_slot_count_. Callee stack slots correspond to
44 // parameters that are accessible through negative slot ids.
45 //
46 // Every slot of a caller or callee frame is accessible by the register
47 // allocator and gap resolver with a SpillSlotOperand containing its
48 // corresponding slot id.
49 //
50 // Below an example JSFunction Frame with slot ids, frame regions and contents:
51 //
52 // slot JS frame
53 // +-----------------+--------------------------------
54 // -n-1 | parameter 0 | ^
55 // |- - - - - - - - -| |
56 // -n | | Caller
57 // ... | ... | frame slots
58 // -2 | parameter n-1 | (slot < 0)
59 // |- - - - - - - - -| |
60 // -1 | parameter n | v
61 // -----+-----------------+--------------------------------
62 // 0 | return addr | ^ ^
63 // |- - - - - - - - -| | |
64 // 1 | saved frame ptr | Fixed |
65 // |- - - - - - - - -| Header <-- frame ptr |
66 // 2 |Context/Frm. Type| | |
67 // |- - - - - - - - -| | |
68 // 3 | [JSFunction] | v |
69 // +-----------------+---- |
70 // 4 | spill 1 | ^ Callee
71 // |- - - - - - - - -| | frame slots
72 // ... | ... | Spill slots (slot >= 0)
73 // |- - - - - - - - -| | |
74 // m+3 | spill m | v |
75 // +-----------------+---- |
76 // m+4 | callee-saved 1 | ^ |
77 // |- - - - - - - - -| | |
78 // | ... | Callee-saved |
79 // |- - - - - - - - -| | |
80 // m+r+3 | callee-saved r | v |
81 // +-----------------+---- |
82 // m+r+4 | return 0 | ^ |
83 // |- - - - - - - - -| | |
84 // | ... | Return |
85 // |- - - - - - - - -| | |
86 // | return q-1 | v v
87 // -----+-----------------+----- <-- stack ptr -------------
88 //
89 class Frame : public ZoneObject {
90  public:
91  explicit Frame(int fixed_frame_size_in_slots);
92 
93  inline int GetTotalFrameSlotCount() const { return frame_slot_count_; }
94  inline int GetFixedSlotCount() const { return fixed_slot_count_; }
95  inline int GetSpillSlotCount() const { return spill_slot_count_; }
96  inline int GetReturnSlotCount() const { return return_slot_count_; }
97 
98  void SetAllocatedRegisters(BitVector* regs) {
99  DCHECK_NULL(allocated_registers_);
100  allocated_registers_ = regs;
101  }
102 
103  void SetAllocatedDoubleRegisters(BitVector* regs) {
104  DCHECK_NULL(allocated_double_registers_);
105  allocated_double_registers_ = regs;
106  }
107 
108  bool DidAllocateDoubleRegisters() const {
109  return !allocated_double_registers_->IsEmpty();
110  }
111 
112  void AlignSavedCalleeRegisterSlots(int alignment = kDoubleSize) {
113  int alignment_slots = alignment / kPointerSize;
114  int delta = alignment_slots - (frame_slot_count_ & (alignment_slots - 1));
115  if (delta != alignment_slots) {
116  frame_slot_count_ += delta;
117  }
118  spill_slot_count_ += delta;
119  }
120 
121  void AllocateSavedCalleeRegisterSlots(int count) {
122  frame_slot_count_ += count;
123  }
124 
125  int AllocateSpillSlot(int width, int alignment = 0) {
126  DCHECK_EQ(frame_slot_count_,
127  fixed_slot_count_ + spill_slot_count_ + return_slot_count_);
128  int frame_slot_count_before = frame_slot_count_;
129  if (alignment > kPointerSize) {
130  // Slots are pointer sized, so alignment greater than a pointer size
131  // requires allocating additional slots.
132  width += alignment - kPointerSize;
133  }
134  AllocateAlignedFrameSlots(width);
135  spill_slot_count_ += frame_slot_count_ - frame_slot_count_before;
136  return frame_slot_count_ - return_slot_count_ - 1;
137  }
138 
139  void EnsureReturnSlots(int count) {
140  if (count > return_slot_count_) {
141  count -= return_slot_count_;
142  frame_slot_count_ += count;
143  return_slot_count_ += count;
144  }
145  }
146 
147  int AlignFrame(int alignment = kDoubleSize);
148 
149  int ReserveSpillSlots(size_t slot_count) {
150  DCHECK_EQ(0, spill_slot_count_);
151  spill_slot_count_ += static_cast<int>(slot_count);
152  frame_slot_count_ += static_cast<int>(slot_count);
153  return frame_slot_count_ - 1;
154  }
155 
156  private:
157  void AllocateAlignedFrameSlots(int width) {
158  DCHECK_LT(0, width);
159  int new_frame_slots = (width + kPointerSize - 1) / kPointerSize;
160  // Align to 8 bytes if width is a multiple of 8 bytes, and to 16 bytes if
161  // multiple of 16.
162  int align_to = (width & 15) == 0 ? 16 : (width & 7) == 0 ? 8 : kPointerSize;
163  frame_slot_count_ =
164  RoundUp(frame_slot_count_ + new_frame_slots, align_to / kPointerSize);
165  DCHECK_LT(0, frame_slot_count_);
166  }
167 
168  private:
169  int fixed_slot_count_;
170  int frame_slot_count_;
171  int spill_slot_count_;
172  int return_slot_count_;
173  BitVector* allocated_registers_;
174  BitVector* allocated_double_registers_;
175 
176  DISALLOW_COPY_AND_ASSIGN(Frame);
177 };
178 
179 
180 // Represents an offset from either the stack pointer or frame pointer.
181 class FrameOffset {
182  public:
183  inline bool from_stack_pointer() { return (offset_ & 1) == kFromSp; }
184  inline bool from_frame_pointer() { return (offset_ & 1) == kFromFp; }
185  inline int offset() { return offset_ & ~1; }
186 
187  inline static FrameOffset FromStackPointer(int offset) {
188  DCHECK_EQ(0, offset & 1);
189  return FrameOffset(offset | kFromSp);
190  }
191 
192  inline static FrameOffset FromFramePointer(int offset) {
193  DCHECK_EQ(0, offset & 1);
194  return FrameOffset(offset | kFromFp);
195  }
196 
197  private:
198  explicit FrameOffset(int offset) : offset_(offset) {}
199 
200  int offset_; // Encodes SP or FP in the low order bit.
201 
202  static const int kFromSp = 1;
203  static const int kFromFp = 0;
204 };
205 
206 // Encapsulates the mutable state maintained during code generation about the
207 // current function's frame.
208 class FrameAccessState : public ZoneObject {
209  public:
210  explicit FrameAccessState(const Frame* const frame)
211  : frame_(frame),
212  access_frame_with_fp_(false),
213  sp_delta_(0),
214  has_frame_(false) {}
215 
216  const Frame* frame() const { return frame_; }
217  void MarkHasFrame(bool state);
218 
219  int sp_delta() const { return sp_delta_; }
220  void ClearSPDelta() { sp_delta_ = 0; }
221  void IncreaseSPDelta(int amount) { sp_delta_ += amount; }
222 
223  bool access_frame_with_fp() const { return access_frame_with_fp_; }
224 
225  // Regardless of how we access slots on the stack - using sp or fp - do we
226  // have a frame, at the current stage in code generation.
227  bool has_frame() const { return has_frame_; }
228 
229  void SetFrameAccessToDefault();
230  void SetFrameAccessToFP() { access_frame_with_fp_ = true; }
231  void SetFrameAccessToSP() { access_frame_with_fp_ = false; }
232 
233  int GetSPToFPSlotCount() const {
234  int frame_slot_count =
235  (has_frame() ? frame()->GetTotalFrameSlotCount() : kElidedFrameSlots) -
236  StandardFrameConstants::kFixedSlotCountAboveFp;
237  return frame_slot_count + sp_delta();
238  }
239  int GetSPToFPOffset() const { return GetSPToFPSlotCount() * kPointerSize; }
240 
241  // Get the frame offset for a given spill slot. The location depends on the
242  // calling convention and the specific frame layout, and may thus be
243  // architecture-specific. Negative spill slots indicate arguments on the
244  // caller's frame.
245  FrameOffset GetFrameOffset(int spill_slot) const;
246 
247  private:
248  const Frame* const frame_;
249  bool access_frame_with_fp_;
250  int sp_delta_;
251  bool has_frame_;
252 };
253 } // namespace compiler
254 } // namespace internal
255 } // namespace v8
256 
257 #endif // V8_COMPILER_FRAME_H_
Definition: libplatform.h:13