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| ZoneSplayTree (Zone *zone) |
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void * | operator new (size_t size, Zone *zone) |
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void | operator delete (void *pointer) |
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void | operator delete (void *pointer, Zone *zone) |
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| SplayTree (ZoneAllocationPolicy allocator=ZoneAllocationPolicy()) |
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V8_INLINE void * | operator new (size_t size, ZoneAllocationPolicy allocator=ZoneAllocationPolicy()) |
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V8_INLINE void | operator delete (void *p) |
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V8_INLINE void | operator delete (void *p, ZoneAllocationPolicy policy) |
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ZoneAllocationPolicy | allocator () |
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bool | Contains (const Key &key) |
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bool | Insert (const Key &key, Locator *locator) |
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bool | Find (const Key &key, Locator *locator) |
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bool | FindGreatestLessThan (const Key &key, Locator *locator) |
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bool | FindGreatest (Locator *locator) |
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bool | FindLeastGreaterThan (const Key &key, Locator *locator) |
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bool | FindLeast (Locator *locator) |
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bool | Move (const Key &old_key, const Key &new_key) |
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bool | Remove (const Key &key) |
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void | Clear () |
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bool | is_empty () |
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void | Splay (const Key &key) |
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void | ForEach (Callback *callback) |
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template<typename Config>
class v8::internal::ZoneSplayTree< Config >
Definition at line 384 of file zone.h.