V8 API Reference, 7.2.502.16 (for Deno 0.2.4)
once.cc
1 // Copyright 2012 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "src/base/once.h"
6 
7 #ifdef _WIN32
8 #include <windows.h>
9 #else
10 #include <sched.h>
11 #endif
12 
13 #include "src/base/atomicops.h"
14 
15 namespace v8 {
16 namespace base {
17 
18 void CallOnceImpl(OnceType* once, std::function<void()> init_func) {
19  AtomicWord state = Acquire_Load(once);
20  // Fast path. The provided function was already executed.
21  if (state == ONCE_STATE_DONE) {
22  return;
23  }
24 
25  // The function execution did not complete yet. The once object can be in one
26  // of the two following states:
27  // - UNINITIALIZED: We are the first thread calling this function.
28  // - EXECUTING_FUNCTION: Another thread is already executing the function.
29  //
30  // First, try to change the state from UNINITIALIZED to EXECUTING_FUNCTION
31  // atomically.
32  state = Acquire_CompareAndSwap(
33  once, ONCE_STATE_UNINITIALIZED, ONCE_STATE_EXECUTING_FUNCTION);
34  if (state == ONCE_STATE_UNINITIALIZED) {
35  // We are the first thread to call this function, so we have to call the
36  // function.
37  init_func();
38  Release_Store(once, ONCE_STATE_DONE);
39  } else {
40  // Another thread has already started executing the function. We need to
41  // wait until it completes the initialization.
42  while (state == ONCE_STATE_EXECUTING_FUNCTION) {
43 #ifdef _WIN32
44  ::Sleep(0);
45 #else
46  sched_yield();
47 #endif
48  state = Acquire_Load(once);
49  }
50  }
51 }
52 
53 } // namespace base
54 } // namespace v8
Definition: libplatform.h:13