V8 API Reference, 7.2.502.16 (for Deno 0.2.4)
cpu-ia32.cc
1 // Copyright 2011 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 // CPU specific code for ia32 independent of OS goes here.
6 
7 #ifdef __GNUC__
8 #include "src/third_party/valgrind/valgrind.h"
9 #endif
10 
11 #if V8_TARGET_ARCH_IA32
12 
13 #include "src/assembler.h"
14 #include "src/macro-assembler.h"
15 
16 namespace v8 {
17 namespace internal {
18 
19 void CpuFeatures::FlushICache(void* start, size_t size) {
20  // No need to flush the instruction cache on Intel. On Intel instruction
21  // cache flushing is only necessary when multiple cores running the same
22  // code simultaneously. V8 (and JavaScript) is single threaded and when code
23  // is patched on an intel CPU the core performing the patching will have its
24  // own instruction cache updated automatically.
25 
26  // If flushing of the instruction cache becomes necessary Windows has the
27  // API function FlushInstructionCache.
28 
29  // By default, valgrind only checks the stack for writes that might need to
30  // invalidate already cached translated code. This leads to random
31  // instability when code patches or moves are sometimes unnoticed. One
32  // solution is to run valgrind with --smc-check=all, but this comes at a big
33  // performance cost. We can notify valgrind to invalidate its cache.
34 #ifdef VALGRIND_DISCARD_TRANSLATIONS
35  unsigned res = VALGRIND_DISCARD_TRANSLATIONS(start, size);
36  USE(res);
37 #endif
38 }
39 
40 } // namespace internal
41 } // namespace v8
42 
43 #endif // V8_TARGET_ARCH_IA32
Definition: libplatform.h:13