V8 API Reference, 7.2.502.16 (for Deno 0.2.4)
checkpoint-elimination.cc
1 // Copyright 2016 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "src/compiler/checkpoint-elimination.h"
6 
7 #include "src/compiler/node-properties.h"
8 
9 namespace v8 {
10 namespace internal {
11 namespace compiler {
12 
13 CheckpointElimination::CheckpointElimination(Editor* editor)
14  : AdvancedReducer(editor) {}
15 
16 namespace {
17 
18 // The given checkpoint is redundant if it is effect-wise dominated by another
19 // checkpoint and there is no observable write in between. For now we consider
20 // a linear effect chain only instead of true effect-wise dominance.
21 bool IsRedundantCheckpoint(Node* node) {
22  Node* effect = NodeProperties::GetEffectInput(node);
23  while (effect->op()->HasProperty(Operator::kNoWrite) &&
24  effect->op()->EffectInputCount() == 1) {
25  if (effect->opcode() == IrOpcode::kCheckpoint) return true;
26  effect = NodeProperties::GetEffectInput(effect);
27  }
28  return false;
29 }
30 
31 } // namespace
32 
33 Reduction CheckpointElimination::ReduceCheckpoint(Node* node) {
34  DCHECK_EQ(IrOpcode::kCheckpoint, node->opcode());
35  if (IsRedundantCheckpoint(node)) {
36  return Replace(NodeProperties::GetEffectInput(node));
37  }
38  return NoChange();
39 }
40 
41 Reduction CheckpointElimination::Reduce(Node* node) {
42  DisallowHeapAccess no_heap_access;
43  switch (node->opcode()) {
44  case IrOpcode::kCheckpoint:
45  return ReduceCheckpoint(node);
46  default:
47  break;
48  }
49  return NoChange();
50 }
51 
52 } // namespace compiler
53 } // namespace internal
54 } // namespace v8
Definition: libplatform.h:13