5 #include "src/interpreter/bytecode-array-random-iterator.h" 6 #include "src/objects-inl.h" 7 #include "src/objects/code-inl.h" 11 namespace interpreter {
13 BytecodeArrayRandomIterator::BytecodeArrayRandomIterator(
14 Handle<BytecodeArray> bytecode_array, Zone* zone)
15 : BytecodeArrayAccessor(bytecode_array, 0), offsets_(zone) {
18 while (current_offset() < bytecode_array->length()) {
19 offsets_.push_back(current_offset());
20 SetOffset(current_offset() + current_bytecode_size());
25 bool BytecodeArrayRandomIterator::IsValid()
const {
26 return current_index_ >= 0 &&
27 static_cast<size_t>(current_index_) < offsets_.size();
30 void BytecodeArrayRandomIterator::UpdateOffsetFromIndex() {
32 SetOffset(offsets_[current_index_]);