V8 API Reference, 7.2.502.16 (for Deno 0.2.4)
bytecode-array-random-iterator.cc
1 // Copyright 2015 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "src/interpreter/bytecode-array-random-iterator.h"
6 #include "src/objects-inl.h"
7 #include "src/objects/code-inl.h"
8 
9 namespace v8 {
10 namespace internal {
11 namespace interpreter {
12 
13 BytecodeArrayRandomIterator::BytecodeArrayRandomIterator(
14  Handle<BytecodeArray> bytecode_array, Zone* zone)
15  : BytecodeArrayAccessor(bytecode_array, 0), offsets_(zone) {
16  // Run forwards through the bytecode array to determine the offset of each
17  // bytecode.
18  while (current_offset() < bytecode_array->length()) {
19  offsets_.push_back(current_offset());
20  SetOffset(current_offset() + current_bytecode_size());
21  }
22  GoToStart();
23 }
24 
25 bool BytecodeArrayRandomIterator::IsValid() const {
26  return current_index_ >= 0 &&
27  static_cast<size_t>(current_index_) < offsets_.size();
28 }
29 
30 void BytecodeArrayRandomIterator::UpdateOffsetFromIndex() {
31  if (IsValid()) {
32  SetOffset(offsets_[current_index_]);
33  }
34 }
35 
36 } // namespace interpreter
37 } // namespace internal
38 } // namespace v8
Definition: libplatform.h:13